C-6 · Bristol Myers Squibb · ASCO
BMS-001
AOS: 18-BA
Interactive Oncology Booth Experience
UX/UI Design · Conference Displays
C-6 · Bristol Myers Squibb · ASCO
BMS-001
AOS: 18-BA
Interactive Oncology Booth Experience
UX/UI Design · Conference Displays
Caution
Pre-egress checklist
authorized crew only
sequence XB-900
Explosive Bolts
Board Pod
Caution
Pre-egress maintenance
Explosive Bolts
Warning
Check Seal
Exit Pod
Manual Override
BMS-001 · Bay 5
Emergency Hatch Close
16x9 ft interactive booth display for immune-oncology storytelling

Fig16x9 ft interactive booth display for immune-oncology storytelling.

PO
Designing Interactive Exhibits for BMY's ASCO Conference Booth

Bristol Myers Squibb needed a standout booth to highlight immunotherapy advances. The experience had to balance scientific storytelling, engagement, and usability across nine kiosk applications in a crowded conference environment.

I led user research, UX, and UI across all kiosk applications. I created ergonomic layouts, user flows, prototypes, and usability guidelines, and conducted testing for accessibility and interaction clarity.

Collaborated with a PM/BA, dev lead, content strategist, and medical/legal writers. Tools included Axure RP, Photoshop, and Illustrator.

01
Section — 02
User Research & Strategy
UR
Understanding Booth Visitors and Designing for Engagement

Conference displays must engage users with varying attention levels in a fast-moving environment. Without behavioral insight, the experience risked being ignored or inaccessible.

I defined visitor profiles: Passive, Receptive, and Engaged. Design focused on Engaged users while remaining accessible to others. Ergonomics, reach, and flow informed layout and interaction.

Design grounded in behavior improved engagement, making content easier to discover and interact with.

02
Section — 03
Design Strategy
DS
Designing for Physical Interaction and Information Clarity

Scientific content had to be translated into large-scale interactive displays. Poor ergonomics or hierarchy would reduce engagement.

I mapped ergonomic zones using reach studies and anthropometric data. This guided layout, hierarchy, and navigation flow across all displays.

Users could interact comfortably, with key content positioned within natural sightlines and reach zones.

03
Section — 04
Development Hand-off
DH
Aligning User Flow, Spatial Layout, and Interaction Design

Large-scale booth design required coordination of physical layout, navigation, and interaction before final visuals.

I mapped full user journeys, defined screen relationships, and created annotated wireframes. Internal touchscreen testing validated usability before development.

The final experience delivered intuitive navigation and strong engagement. Early validation reduced development risk and improved usability.

04
Section — 05
At the Show
AT
Watching Visitors Engage With the Science at ASCO 2017

One of the core goals was ensuring that visitors — many of them busy oncologists and researchers moving quickly through a crowded conference floor — would stop, recognize the displays as interactive, and engage long enough for the science to land. The attractor loop on the large wall display was central to that: a continuously running animation designed to draw attention and signal that something was happening worth exploring.

At the show, that intent played out visibly. Visitors approached the wall and reached out to interact without prompting. Groups gathered at the individual kiosk stations simultaneously, navigating the pathway content independently. The "Touch a cell type to learn more" prompt was readable and acted upon. The experience held up at scale — both physically and informationally.

05
Section — 06
Reflections
Takeaways

Preproduction and spatial planning were critical. Designing across varied screen sizes required adapting interaction patterns beyond standard digital interfaces.

Biggest Challenge Overcome

Designing for the 16x9 ft multi-user display required rethinking interaction, reach, and hierarchy. Managing this alongside tight timelines strengthened my ability to design within physical constraints.